SITI NOURUL A'IN BINTI RUSLAN
Hannyzzura Pal@affal
Ms. Norma Liyana Omar
This project report presents the development and evaluation of a Virtual Reality (VR) simulation system designed to enhance the Dangerous Goods (DG) Handling training for MAB Academy students. The research begins by identifying the limitations of current teaching methods in aviation training, particularly in the context of handling dangerous goods, and aims to address these through an immersive VR solution. A comprehensive review of the literature on VR in education, along with quantitative research, informs the development of the system. The system's design follows Agile methodology, emphasizing iterative development and close alignment with educational needs, resulting in a VR simulation that includes assessment tools for packing and segregating dangerous goods. Implemented using Unity and the Oculus Quest 2, the system's functionality, user interface, and error-handling mechanisms are thoroughly tested through Alpha and Beta testing phases. The evaluation results indicate that while the project has yet to fully achieve all its objectives, it is on track to provide a robust and effective DG Handling training tool. The project's strengths include its alignment with industry standards and scalability, while limitations stem from hardware constraints that affected development and testing. Future work will focus on refining the system and exploring commercialization opportunities, with the ultimate goal of setting a new standard for aviation training. This project contributes significantly to aviation education by bridging the gap between theoretical knowledge and practical skills in DG Handling, enhancing student engagement and preparedness for real-world scenarios.