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Software Engineering
Hazrina Sofian
Computer System & Network
Noorzaily Mohamed Nor
Artificial Intelligence
Dr. Nurul Japar
Information System
Sri Devi A/p Ravana
Multimedia
Hannyzzura Pal@affal
Islamic Studies
Hannyzzura Pal@affal

Game To Educate On Covid-19

Student

Nur Haziqah Binti Mohd Mazlan

Supervisor

Mas Idayu Md Sabri

Collaborator

Miss Nurbaizura bt Jury (Primary school teacher)


In recent years, due to the impact of covid-19, people has been more aware of terms such as pandemic, standard of procedure (SOP), self-isolation and so on. These terms might be familiar among adults and teens, but what about the children, specifically those aged 6 to 12 years old? Do they understand these terms yet? Do they understand what covid-19 is? Based on the literature review that we had conducted, we found that majority of children had good grasp of the understanding of Covid-19 as well as standard of procedure, but there’s still half of them that always misunderstand some terms and does not really care about covid-19 at all. Remember, these are the individuals who will lead the future, if they could not understand basic information of covid-19, who will? Thus, the question arises, how to educate children regarding covid-19? According to the literature review we had conducted, game-based learning might be one if not the best approach we can propose to educate children regarding covid-19 and standard of procedure (SOP) since majority of children are familiar with the concept of game and entertainment. Why do we opt to develop this innovation? From our research on existing approach to educate on Covid-19, there is lack of child-friendly information regarding Covid-19 and there is also lack of game with the purpose of educating about Covid-19. Our innovation is a fully functional, ready to be distributed android mobile game, ‘Covidville’ which the target user would be but not limited to children aged 6 to 12 years old. It is a sandbox game for android devices that include multiple levels that represent different situations of a person living during pandemic in order to let the player relate to the character being played. The unique catch of our innovation is that this innovation is designed specifically based on Malaysia’s Standard Operating Procedure (SOP) and includes storyline reflecting the phase of before, during and after pandemic. Compared to existing innovation of similar concept, we added more features to improve flow and functionality of our game besides translating real-world data and content such as complex documentation from the Ministry of Health using a fun and colorful graphic. With this innovation, we believe that the players learn about the importance of following Standard of Procedure (SOP) guidelined and raise their awareness on how dangerous and severe Covid-19 is. We really hope that the use of game-based learning in mobile game would increase the interest of the children and to learn about covid-19