Muhammad Zulhilmi Bin Othman
Mohamad Nizam Ayub
Siti Anisah Binti Muhammad Johan
Mental disorder is described by the American Psychiatric Association as a health condition that includes changes in emotion, thought, or behavior, or a combination of these. Many individuals suffer from mental health issues at times. Besides, a mental health concern becomes a mental disorder when ongoing signal and symptoms cause continuing stress and will affect the physical and mental’s ability to work properly.
In this project, we are trying to
develop a serious game to enhance the mental health among teenagers. Since most
video games fictionalize real-life situations for entertainment purposes, they
can help to reduce the stigma associated with mental illness. Gamers are drawn
to the characters of the frictional world, and by truth and education, we
should be able to discern between dramatized stories of pure imagination and
real-life experience. In this report, we will be discussed about the issue and
the proposed game to our and define each other modules that will be explained
more in this report.